﻿using Game;
namespace Mekiasm
{
    public class OreCube : ItemCube
    {
        public OreCube(string n) : base(n)
        {
        }
        public override BlockDigMethod GetDigMethod(int value)
        {
            return BlockDigMethod.Quarry;
        }
        public override float GetDigResilience(int value)
        {
            return 12;
        }

    }
}
